<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments for Renaun Erickson</title> <atom:link href="http://renaun.com/blog/comments/feed/" rel="self" type="application/rss+xml" /><link>http://renaun.com/blog</link> <description>My ideas on the web and mobile application/game technologies</description> <lastBuildDate>Sat, 27 Jun 2015 02:02:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=</generator> <item><title>Comment on Cross Compiling your ActionScript Starling Games to WebGL and JavaScript by Gaurang Patel</title><link>http://renaun.com/blog/2013/09/cross-compiling-your-actionscript-starling-games-to-webgl-and-javascript/#comment-491802</link> <dc:creator>Gaurang Patel</dc:creator> <pubDate>Sat, 27 Jun 2015 02:02:00 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/?p=2319#comment-491802</guid> <description><![CDATA[Great work....I try compile action-script to JavaScript by downloading hungryhero zip, but it didn&#039;t work for me ..However it is not showing any error, but when i am trying to run index.html file, it didn&#039;t show anything..]]></description> <content:encoded><![CDATA[<p>Great work&#8230;.I try compile action-script to JavaScript by downloading hungryhero zip, but it didn&#8217;t work for me ..However it is not showing any error, but when i am trying to run index.html file, it didn&#8217;t show anything..</p> ]]></content:encoded> </item> <item><title>Comment on Cross Compiling your ActionScript Starling Games to WebGL and JavaScript by jjjefff</title><link>http://renaun.com/blog/2013/09/cross-compiling-your-actionscript-starling-games-to-webgl-and-javascript/#comment-491501</link> <dc:creator>jjjefff</dc:creator> <pubDate>Wed, 01 Apr 2015 15:33:00 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/?p=2319#comment-491501</guid> <description><![CDATA[So I was able to compile your example from the zip file. I did have to update the output .js files to properly locate the /media directory on my web server.I tried a few experiments of my own and ran into some AS3 APIs not yet implemented (as you noted in the KontikiJS readme), including Graphics.draw* and ByteArray.read/write (amf serialization stuff.)So I don&#039;t think it&#039;ll work for my project, but I&#039;m really impressed with how much is supported, and others will surely still find it useful.Thanks again!]]></description> <content:encoded><![CDATA[<p>So I was able to compile your example from the zip file. I did have to update the output .js files to properly locate the /media directory on my web server.</p><p>I tried a few experiments of my own and ran into some AS3 APIs not yet implemented (as you noted in the KontikiJS readme), including Graphics.draw* and ByteArray.read/write (amf serialization stuff.)</p><p>So I don&#8217;t think it&#8217;ll work for my project, but I&#8217;m really impressed with how much is supported, and others will surely still find it useful.</p><p>Thanks again!</p> ]]></content:encoded> </item> <item><title>Comment on Cross Compiling your ActionScript Starling Games to WebGL and JavaScript by renaun</title><link>http://renaun.com/blog/2013/09/cross-compiling-your-actionscript-starling-games-to-webgl-and-javascript/#comment-491489</link> <dc:creator>renaun</dc:creator> <pubDate>Tue, 31 Mar 2015 17:30:00 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/?p=2319#comment-491489</guid> <description><![CDATA[It is still workable, but i don&#039;t think its actively worked on so you would be having to work on both the compiler and the ported framework.]]></description> <content:encoded><![CDATA[<p>It is still workable, but i don&#8217;t think its actively worked on so you would be having to work on both the compiler and the ported framework.</p> ]]></content:encoded> </item> <item><title>Comment on Cross Compiling your ActionScript Starling Games to WebGL and JavaScript by jjjefff</title><link>http://renaun.com/blog/2013/09/cross-compiling-your-actionscript-starling-games-to-webgl-and-javascript/#comment-491488</link> <dc:creator>jjjefff</dc:creator> <pubDate>Tue, 31 Mar 2015 17:16:00 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/?p=2319#comment-491488</guid> <description><![CDATA[Renaun, this is really pretty cool, and with webgl support growing seems really interesting for porting starling games/apps to html5 (though the above demo still doesn&#039;t work on iPad for some reason).I notice that the randori framework website is now gone, but the github repos are all still in place. Is this tech still workable?]]></description> <content:encoded><![CDATA[<p>Renaun, this is really pretty cool, and with webgl support growing seems really interesting for porting starling games/apps to html5 (though the above demo still doesn&#8217;t work on iPad for some reason).</p><p>I notice that the randori framework website is now gone, but the github repos are all still in place. Is this tech still workable?</p> ]]></content:encoded> </item> <item><title>Comment on Debug AIR apps on Android with Flash Builder 4 by renaun</title><link>http://renaun.com/blog/2010/06/debug-air-apps-on-android-with-flash-builder-4/#comment-490946</link> <dc:creator>renaun</dc:creator> <pubDate>Fri, 14 Nov 2014 19:48:00 +0000</pubDate> <guid isPermaLink="false">http://renaun.com/blog/?p=532#comment-490946</guid> <description><![CDATA[No as the connection happens when the runtime loads upSent from a device]]></description> <content:encoded><![CDATA[<p>No as the connection happens when the runtime loads up</p><p>Sent from a device</p> ]]></content:encoded> </item> </channel> </rss>
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